

Diehard fans will also notice the flaws in this version right away. It's just not original enough (like Tekken) or deep enough (like SF) to warrant space on the casual Genesis gamer's shelf.

MK 3 is not a bad game (critics, take note).

The capable controls are the only part of the arcade version that were kept intact. On a sixer, the game does everything it's supposed to do. Good, symphonic music? Nope.Ĭontrol is everything it should be, but forget about using a three-button controller. Lots of punching smacks and groans are mixed in with some unintentionally funny screams (mostly from the male fighters). The dull, washed-out backgrounds still remain true to the arcade's dark flair. The graphics are nowhere near the arcade's quality, but what do you expect from your 16-bit systems? The speedy character sprites lack detail. Ain't got it.įind something constructive to do with your time, like going to programming school so you can come up with something more original than this rehashed fighter. Deep and intricate gameplay as in Street Fighter? Sorry. Some vets made the cut this time (Sonya and Kano), while others took a hike (Scorpion, Mileena, Baraka, and Kitana). As in the arcade version, you pick from 14 fighters, and of course, there's a bevy of hidden characters and bosses. What's the matter? Couldn't save the planet the first time? What about the second? Shang Tsung is getting to be a real pain, isn't he? Well, now you have your third shot at the Tournament, and if you don't make it this time, you should join the Peace Corps.īest-two-out-of-three matches still rule here. MK fanatics (and we know who you are because we send the FBI your names when you write threatening letters), rejoice! MK 3 is finally here, and it's everything the arcade version was, minus some sound and graphics.
